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NinjaCross' programming rule of the month !
Don't warn me while i'm engineering my Christmas' tree

-- News & updates --

18/09/2006- Today I decided to try the highly proofed Google Analytics service implementing it directly on this web site. If it's easy and portable enough, I would like to implement a ASP.NET 2.0 connector usefull to automatically apply the account wiring-up in any web site

17/09/2006- After a long while (caused by my tiny, tiny, tiny free time) i'm bringing up again this web site with news and enhancements. I hope this'll be a new beginning :)

11/05/2004- Uploaded the slides and the demos used for my workshop at Webbit 2004 in Padova, entitled "Object oriented architectures for physics simulations".

24/03/2004- Released the English PDF version of the "Realtime highly viscous fluids simulation using FRF algorithm".

18/11/2003- Added a new physic project of a "Realtime highly viscous fluids simulation using FRF algorithm"., winner of the GPI best tutorial contest 2003.
It's coded in C++, uses OpenGL and comes with full sources, complete UML documentation and PDF paper that explains the theory behind all the simulation sytem and related algorithms.

15/11/2003- Added NJ_LOGGER_XML, a little C++ class that improves your project with XML logging capabilities.

20/10/2003- Added three new sections:
Search engine, to help you to find the resources that you need for.
Site map, to make easier the exploration of the web site.
ADV & Support, to collaborate with this site exchanging banners and ADV :)

12/09/2003- Corrected a little bug in the Gravitational Simulator.
Now it's also included of a VC.NET project besides the VC++6.0 one and you can download apart both the sources and the PDF tutorial.

04/08/2003- Added NinjaEyes, a new project on OpenGL, DInput, UML and texture matrices. It's included of a VC++ 6.0 project, a VC++dotNET solution and a WMF-UML diagram project that illustrates the system architecture.

12/07/2003- Added a new tutorial on OpenGL (the third of the series) that talks about texture mapping and models collections. The tutorial is included of a VC++ project that illustrates the behind theory.

11/07/2003- Added a new section named Math snippets that treats about essential basic knowledge on math applied to general and games programming .

26/06/2003- Added new subsections on WML tags to the "Web Dev" area.

25/06/2003- Added new subsections to the "Web Dev" area. Now are avaiable information about HTML, XHTML, XSLT and much more !

24/06/2003- Added a new section entitled "Web Dev" with goodies and codes for web developers.

05/06/2003- Added a new PDF tutorial about OpenGL architecture and basic infos about GLUT, GLAUX, extensions, pipeline rendering. I uploaded also a project for VC++ 6.0 that demonstrate the theory described in the tutorial.

25/05/2003- Appeared on Flipcode a screen shot of the particle system :)

23/05/2003- Added a new PDF tutorial about OpenGL rendering, modeling basics and 3D engines projecting. I uploaded also a project for VC++ 6.0 that demonstrate the theory described in the tutorial.

22/05/2003 - Ok, the problems with the particle system have been solved, and the download of the file is avaiable again.

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NinjaCross

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