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Scriptable Particle System

This is a particle fountain generated with a tool i'm working on for the OpenGL projects "Eternal Eclipse" and "Isle Assault".

At this moment the particle system is a stand-alone application, but once finished I'll implement all its functionalities in the engines of the mentioned projects.

The main feature of this application, is that particle-emitter and particle-behaviours are completely scriptable using a script file.

This permits the programmer to build a lot of particle effect simply realizing a small script that determine how particles interact their selves, and how the emitter creates them.

The main parameters that the programmer can set with the scripter are:

- Gravity of the environment
- Viscosity of the environment
- Direction and speed of the particles
- Average life time of the particles
- Range of the life time
- Coefficient of the gravitiy interaction between the particles
- Colour and size of the particles
- Particles generation amount
- Ciclic/monotone emission
- Wind simulation
Here you can download a little demo (version 0.6) of the engine without the scripting feature.

The behaviour of the fontain is hard-coded, cause i have got some problems with the parser of the engine scripts.

Once the bug is fixed, i'll update the full source code :D

Download the demo version 0.6

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NinjaCross

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