 | | A diagram of the tutorial |
| |
This tutorial (in italian language) talk about OpenGL basic features, and goes into deep with 3D engine projecting, explanations about vertexes, lines, polygons, polyedras, colours, winding, surface discretization and tessellation principles.
I made also a VC++ 6.0 project that is based on the tutorial topics. You can download all the stuffs clicking on the links above |