This section contains some usefull contents about 2D & 3D math fundamentals, various formulas & tricks.
These pages don't want to be a complete learning source, but just a complement, a synthesis of the huge knowledge that stands behind computer graphics and related math. Consider it just a "speaking" form of the argument, and if you find it usefull let me know that :)
::: 2D Math basis [a brief introduction to the math behind main 2D geometry concepts]
::: 3D Math basis [a brief introduction to the math behind main 3D geometry concepts]